Boulder League

Boulder League IV

Climbing starts October 1st

Entry is only $35. Sign up at the gym!

Overview

The Threshold Boulder League is an awesome 5-week individually scored climbing league. Adult, Junior, Masters and Youth Categories are all available for sign up. Each week climbers will get special access to the new League specific climbs, and you compete at your own skill level!  Climb each week, including Finals week, and celebrate with us at the Finals Party, with food, prizes and awards!

Price

• Player Entry = $35

• T-Shirt = $15

Categories & Handicaps

Categories: Determined by age at the start of league

• Masters League: 40+ years olds

• Adult League: 18-39 years olds

• Junior League: 13-17 years olds

• Little League: 9-12 years olds

Handicap: Determined by average onsite ability

• V6-V7

• V4-V5

• V2-V3

• V0-V1

Schedule

• The first League week starts October 1st, and finals week starts October 29th

• League Route Setting will take place on Sundays & Wednesdays.

• Adults will start climbing on Monday every day. Youth will climb starting Wednesday.

• You can climb multiple days to improve your scores.

• Saturday, November 3rd will be the Finals Awards and Party. Bring a dish for the potluck!

Rules

General Rules

• Maximum of 50 Players in each category

• You can climb as a team, but must organize your team on your own. We will announce Team scores with Individual scores.

• League is a Redpoint Competition format.

• Players who participated in the previous league are guaranteed a spot in the following league. All others are first come first serve.

Handicap Rules

• Players will provide an Entry Handicap. Entry Handicap is the highest gym grade at which they flash more often than 50% of the time.

• A judge may adjust Player Handicaps if they are found to be consistently exceeding their Entry Handicap.

Climb Time

• Players may climb at any time on league days specified in the schedule

• Players may improve their scores over the two days each week for their category.

• Players compete on the same night during finals week only.

Scoring

• Flash: Complete a route without falling on 1st attempt = 125pts

• Redpoint: Complete a route without falling after 1st attempt = 100pts

• Progress: Achieving a secure position at a tagged hold = 25/50/75 pts

• Secure position is defined by holding on with at least one hand for 3 or more seconds.

• Sandbag: Redpoint a route below handicap = 25pts

• Does not qualify for progress points.

• Tiebreakers will be determined by 1st) Total Points, 2nd) Total Flashes & 3rd) Total Problems.

• Progress and Sandbag Points do not count towards Total Flashes or Total Problems.

• The lowest week score will be dropped from each player. If a player misses one week then that will be the score that is dropped. Yes, finals night does count as score that could be dropped.

Previous League Rules

  • League commissioner is John Tarkington

  • Maximum of 80 Players or 20 Teams

  • Each league week will start on Wednesday at 4pm

  • League weeks may or may not be consecutive weeks. Holidays and other gym events might cause a down week.

  • League Entry is $20. Some extra fees may be applied.

  • All Players will receive a league T-Shirt

  • Players will not be able to join the league after the end of week 2

  • Minimum of 2 players per team

  • Maximum of 4 players per team

  • No you cannot have 5 or more players on a team.

  • Players will provide an Entry Handicap. Entry Handicap is the highest gym grade at which they flash more often than 50%.

  • It is recommended that all players climb the grade lower than their Entry Handicap if the first 3 bouldering league weeks.

  • An Actual Handicap will be calculated at the end of 3 weeks. The Actual Handicap will be fixed for the remainder of the League

  • If a Players Entry Handicap changes when the Actual Handicap is calculated then all previous weeks scores will stay the same and moving forward will be calculated at the new handicap.

  • League Commissioner reserves the right to make manual adjustments in individual’s actual handicap who are believed to have sandbagged the competition. Climbers who purposefully or accidentally fall on an excessive amount of climbs. Climbers who are consistently climbing 3-4 grades higher than their handicap

  • Redpoint Competition format

  • All problems are worth 100 points

  • Flash bonus will be add at 25

  • Progress points are awarded at 25pts, 50pts or 75pts for reaching marked holds on each route. Progress points are only awarded if a route is not redpointed. Climber must show control over marked progress holds by releasing the opposite hand and staying on the wall for 3 seconds.

  • Progress points are also awarded for climbing routes under your handicap. Each route climbed under your handicap will earn 25pts. No Flash bonuses are awarded.
  • Tiebreakers will be determined by Total Score, Total Flashes the Total Problems.

  • Progress points do not count towards total Problems climbed

  • Climbs number 14 & 15 can be climbed twice. Both climbs qualify for flash attempts and progress points. Two best attempts will be scored

  • Climb number 17 can be climbed up to three times. All three climbs qualify for flash attempts and progress points. Three best attempts will be scored

  • 4 player team Scores will be calculated by the 3 top players scores. Of those top scores only those Problems and Flashes will count towards tiebreakers. A Ghost Player will subtract the lowest score and their problems, flashes and progress points of each week.

  • Any Team with 2 players will have a Ghost Player which will be calculate as an average of the 2 players on the team. score, problems and flashes will all be averaged and added to the team performance

  • Any Team of 3 or 4 that has only 2 players in one of the league weeks will observe the Ghost player rules.

  • Any Team of 1 or 0 will not qualify for the Ghost Player rules suffer lost points for that week.

  • Practice round will be used to calculate total handicap.

  • Practice round will not be used in individual or team score, problems, flashes

  • Individuals on a team do not have to climb together. Individuals can climb multiple times each week to improve their score. Scorecards will be kept at the front desk for you to use as needed. After Friday League week will be over and individuals will not be allowed to improve their scores of the previous week.

  • Team Certificates

    • Most Points – 1st, 2nd & 3rd place

    • Best Team Name

  • Individual Certificates
    • Most Points – 1st, 2nd and 3rd place of each category
      • Female Youth
      • Female Adult
      • Female Masters
      • Male Youth
      • Male Adult
      • Male Masters
  • Setter Certificates
    • Most Points – 1st, 2nd and 3rd place
    • Most Creative Routes – Players Vote each week.

Past Results

Boulder League I: Oct – Dec 2017

Team Leaderboard

  1. V3 Musketeers – 16,950 Points
  2. Rock Out With Chalk Out – 16,150 Points
  3. Fisher For Governor – 16,150 Points

Player Leaderboard

  1. Andrew Jackson – 6,775 Points
  2. Nicholas O’Sullivan – 6,000 Points
  3. Andrew Rippy – 5,875 Points

*Total problems climbed and total flashes broke ties.

Boulder League II: Jan – Feb 2018

Team Leaderboard

  1. Rock Hard – 16,425
  2. V3 Muskateers – 16,150
  3. Dynosaurs – 15,900

Player Leaderboard

  1. Steven Hudson – 6,150
  2. Eric McVay – 5,875
  3. Tim Hedrick – 5,850

Most Improved Player

  1. Ryan Kilman – 121%
  2. Jeremy Naylor – 65%
  3. Cory waggenner – 48%

Best Costume

  • Average Joes & Purple Cobras

*Total problems climbed and total flashes broke ties.

Boulder League III: May – June 2018

  • 15 Team
  • 60 Players

Team Leaderboard

  1. DYNOsaurs – 15,275
  2. V4 Musketeers – 14,438
  3. Ride or Die – 14,375
  4. Rocket Jump – 13,875
  5. Beta Blockers – 13,375
  6. Naylors – 12,525
  7. Afraid of Heights – 12,175
  8. Chalk To The Hand – 11,825
  9. Rock Out With Your Chalk Out – 11,350
  10. Sons Of Pinches – 11,250
  11. Chalk Straps – 11,250
  12. Dropknee Murphys – 11,000
  13. My Name Is Rod And I Like To Party – 10,700
  14. Knuckle Deep On The Steep – 10,438
  15. B3 – 8,200

Player Leaderboard

  • VB
    • Female
      1. Karsten Meier 4,460
      2. Amber Schuster – 3,225
    • Male
      1. Paul Burton – 2,800
      2. Scooter Crawford – 2,625
  • V0-V1
    • Female
      1. Angela Weichbrodt – 3,700
      2. Karla Paulk – 3,675
      3. Meghan Sandbek – 3,225
    • Male
      1. Adam Roach – 4,650
      2. Eric Dahlgren – 4,500
      3. Brendan Love – 3,650
  • V2-V3
    •  Female
      1. Casey Ward-Freeman – 3,925
      2. Megan Ladd – 3,725
      3. Ariel Gray – 3,500
    • Male
      1. Ryan Kilman – 5,450
      2. Michael Shryock – 5,400
      3. Bay Aston – 5,225
  • V4-V5
    •  Male
      1. Tim Hedrick – 5,175
      2. Nick Minnelli – 4,400
      3. Luke Killam 0 4,225
  • V6-V7
    •  Male
      1. Jeremy Naylor – 4,475

Most Improved Players

  1. Miles Mitchell – 50%
  2. Brendan Love – 41%
  3. Thomas Vu – 41%

Best Costume

  • DYNOsaurs

*Total problems climbed and total flashes broke ties.